File Transfer & Backup Services
Active reviews for service that allow you to send large files!

We're reviewing various file transfer services to allow our readers the best overall comparison.

When complete, we will have the most extensive research and review data anywere online to help you make the right decision when it comes to cloud storage, file transfer, FTP and more.

File Transfer & Online Backup Reviews: Read more!

virtual drive backup software

#1 Virtual Drive, Inc.

Virtual Drive is currently the top rated contender for Free FTP Server & Online Storage services that we have evaluated. They also are leading in online backup solutions to ensure your files security online. 

#2 YouSendIt, Inc.

YouSendIt has been a leader in File Transfer for quite some time, but fell to the #2 position after our extensive review and public reaction to their file transfer services.  


Gamasutra LogoResults cover indie and salaried game developers

If you have been wondering whether or not becoming a game developer is a career path worth pursuing, you might want to take a look at what the average pay is like. Gamasutra has posted the results of its annual Game Developer Salary Survey, with some interesting statistics based on the response from 4,000 developers worldwide. The survey was conducted in May 2014 and covers game developers over various disciplines that include audio and design for 2013. 

According to Gamasutra’s findings, the average yearly pay for a salaried game developer, across all disciplines in the U.S., was around $83,060 in 2013, which is down 2 percent from 2012. Meanwhile, Canadians were up 9 percent, with an average of $71,445 USD, whereas European developers remained flat at $46,232 USD. Breaking it down to the various jobs in the U.S. saw people in business and management earn an average salary of $101,572, audio professionals earned $95,682, programmers $93,251, producers $82,286, artists and animators $74,349, and quality assurance testers were paid an average of $54,833.

The survey also covered the indie side of things, on a worldwide basis, which revealed that non-salaried, solo indie game developers earned an average of $11,812, which is down 49 percent from 2012. On the other hand, individual members that were part of an indie team averaged $50,833, which is up 161 percent. 

If you are interested in reading all the results from the survey, then you can view it over at Gamasutra (PDF)

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Intel SSD Pro 2500Affordable storage packed with advanced security features

Intel announced a new addition to its solid state drive (SSD) family, though it’s not intended for home consumers. Instead, Intel’s new SSD Pro 2500 Series is intended to bring security features and lower cost of ownership to businesses in need of the kind of “blazing fast” performance SSDs afford. They’ll get that with SSD Pro 2500 family, which comes in capacities ranging from 120GB to 480GB.

Performance teeters on the upper end of the spectrum with sequential read and write speeds rated at up to 540MB/s and 490MB/s, respectively. Random 4KB read performance checks in at up to 48,000 IOPS, while writes ramp up to 80,000 IOPS, Intel says.

In addition to respectable performance metrics, Intel says the SSD Pro 2500 Series offers five low power modes for long battery life. The lower power states can reduce idel power consumption by more than 90 percent compared to a typical mobile hard disk drive.

The drives also feature hardware-based 256-bit AES encryption and come in both M.2 and 2.5-inch form factors, all backed by 5-year warranties.

No word yet on price.

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Dream Machine 2013PC gaming hardware is a $21.5 billion market

At the end of the day, we realize it doesn’t matter if you get your gaming fix on a PC, console, tablet, or whatever — we’ll fist bump any gamer, regardless of platform. That said, we’re of course partial to PC gaming ourselves, and as it turns out, our platform of choice is still the dominant one. According to Jon Peddie Research (JPR), the PC gaming hardware market is more than twice as large as the console gaming hardware market.

JPR defines PC gaming hardware as personal computers, upgrades, and peripherals used for gaming. With that mind, the PC gaming hardware market stands at $21.5 billion, which is big enough to lap the console gaming hardware market, and then some.

“We continue to see a shift in casual console customers moving to mobile. While this is also occurring in the lower end PC gaming world, more money is being directed to mid and high range PC builds and upgrades by gamers,” says Ted Pollak, Senior Gaming Analyst at JPR. “Committed PC gamers are generally not interested in pure content consumption platforms. They are power users and pay thousands for the ability to play games at very high settings and then do business, video/photo editing, content creation and other tasks with maximum horsepower at their disposal in a desktop ergonomic environment.”

Moving beyond dollars and cents, the PC platform has an obvious power advantage. If you assemble a machine with an enthusiast grade CPU, high end GPU, SSD, and fast memory, it will “absolutely trounce the computing power and gaming capabilities of the newest console generation,” Jon Peddie says. And he’s right. While the newest consoles are still pushing pixels at 1080p, high end (and ultra expensive) PC platforms are pushing the envelope at 4K.

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Asus RT-AC87Hello faster speeds and MU-MIMO

After teasing the industry with a preview earlier this year at the Consumer Electronics Show (CES) in Las Vegas, Asus today officially launched its RT-AC87 dual-band wireless router. It’s the first Wave 2 802.11ac router for consumers and it’s powered by Quantenna’s QSR1000 4×4 Multi-User Multiple Input Multiple Output (MU-MIMO) chipset, which gives your home network a bit of future-proofing.

What’s special about MU-MIMO is that it allows for multiple streams to be beamed to multiple clients simultaneously, up to eight in theory though Quantenna’s QSR1000 chipset supports 4 spatial streams. This is a boon for crowded networks, which pretty much applies to everyone these days — think about a typical family of four, each with a PC, tablet, and smartphone, plus whatever other devices you have connected wirelessly. The rub is that you need compatible adapters to take advantage of the technology, but you have to start somewhere.

Asus equipped the RT-AC87 with four external antennas and Universal Beamforming support for added range and signal reliability. The AC2400 designation translates into up to 1.73Gbps on the 5GHz band in 802.11ac mode and up to 600Mbps via 802.11n.

The RT-AC87 will be available “shortly” for $270 MSRP.

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ARMMore than 1,100 companies license ARM technology

While AMD and Intel were watching from the sidelines as the market transitioned to mobile, ARM was busy “earning and burning, snapping necks and cashing checks,” to borrow a line from Step Brothers. It’s a bit more competitive today, though ARM was able to gain a foothold in the mobile market and continues to ride the momentum. As such, ARM said it added 41 licensed customers to its portfolio, bringing the total number of licenses signed to more than 1,100.

ARM reported total revenue of $309.6 million in the second quarter of 2014, up 17 percent from the $264.3 million it collected in the same quarter a year ago, and up 9 percent year-on-year. That resulted in a profit of $86.7 million for the quarter, and $126.7 million for the first half of the year.

“Our continued strong licensing performance reflects the intent of existing and new customers to base more of their future products on ARM technology. The 41 processor licenses signed in Q2 were driven by demand for ARM technology in smart mobile devices, consumer electronics, and embedded computing chips for the Internet of Things, and include further licenses for ARMv8-A and Mali processor technology,” ARM CEO Simon Segars said in a statement. “This bodes well for growth in ARM’s medium and long term royalty revenues.”

As more manufacturers jumped into mobile, ARM saw its licensing revenue jump 42 percent compared to last year. The company also shipped 2.7 billion ARM-based shipped in Q2, up 11 percent versus the same quarter a year ago. Shipment growth has been especially strong in enterprise networking and microcontroller markets, ARM said.

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